Below are some Photoshop pieces i have made outlining where i think the sculpture could fit into awesome walls.
Monday, 16 December 2013
Preparing my cad models for making
due to the brief there are certain ways that i can create my prototype models. for the sculpture i have to use the laser cutter and for the merchandise i have to use the 3D printer. because of this once the models are created i have to prepare them in a couple of ways so they can be ready for the machines.
3D Printing
to enable the 3D printer to read my product i have to make a few adjustments. to start with there can be no parts of your product inside another part so the model just has to be a 'skin' of what the product is. this means that the model has to just be the aesthetics of the product so it is just what it look like on the outside. to acheive this if you find any parts of your product you need to loose you split that part by the main body of the product and then delete the excess product. once all of that has been deleted you then use the showedges command this will highlight any un-joined edges. if any edges are not connect you then use the joinedge command. once you have completed this it is then time to turn your product to a mesh, this is so the 3d printer can understand what to print. from the drop down menus at the top select mesh and then mesh from NURBS object. a pop up box will then appear if you select few polygons this means that you final product will be very angular however if you select more polygons the shape of the product will smooth out like below.
once you have turn your surface model into mesh form you can then save the file but as a stereolithography file to enable the printer to read it.
laser cutting
due to the brief i have to create my sculpture model through the laser cutter. this involves splitting the cad models 6 mm apart. this is because the acrylic i will be using is 6 mm wide. to do this i firstly had to line all three caribeners up on one axis. i chose the z axis. i then drew lines 6 mm apart across the width of my the three caribeners. once i had done this i then had to split the lines by the models this made cross sections of my model which could then be imported into the laser cutting software as below.
once your model looks like this it is time to save. when saving the file format needs to be an auto cad drawing exchange file, or a dxf file. my models aren't complete caribener shapes, this is because once they have been cut i need to link them together and them glue them back into shape. i have chose to put the small cut in the middle to save material.
making my cad models
to start with i created the simple caribener shape that i wanted in a single line.
from there i used the tube tool from the solids menu to create the 3D shape. this saves a lot of time using the solid menu rather than creating a lot of circles and lofting through them to achieve the same outcome.
once i had created the 3D shape i then needed to make the hinge to connect it all together. i used the same tube tool and then draw a line and split both parts by it this then created the ideal pivot shape to keep the body locked into the hinge as you can also see in the image below. to connect the hinge to the body so it can pivot in a circular fashion i needed to created a Circe through both so a pin can keep them together this is shown below.
above is the pivoting pin to connect them together. this shape started off as another tube but a line split the cylinder by a circle i slightly offset from the body of the caribener. this makes the pin sit flush with body making the aesthetics of my product better.
once the main parts were made i decided to render my merchandise as you can see in the top right perspective veiw.
now was to create the extra security locking mechanism. to achieve this i created 5 circles and then used the loft tool to create the shape. to make this shape 3 dimensional i then lofted the end two circles to finish. the locking mechanism can now slide up and down to loch the hinge in place properly.
above is my sculpture. the making of this was exactly the same as the merchandise because the merchandise was a direct copy of one of the caribeners from the sculpture expect for the merchandise moves and works.
to finish of the models i then moved them into place using the rotate tool.
learning rhino cad
Creating a Castle
Making the castle was
a way of creating an object using basic shapes and tools in rhino cad. I used
the solids menu to create this entire structure.
Using different
shapes such as squares spheres and cones I am able to arrange them in different
positions to make walls and decorative objects.
To save time I decided
to use the mirror tool in rhino cad. This means that I only create half of the
castle and mirror the other side. This is good when saving time but it does
create a symmetrical object so sometimes it is best to mirror smaller parts of
the product to make it look more unique.
By using block shapes
i am able to create models very quickly which is better for time however when
creating models that are complex and detailed it is better to use lines and
create surfaces from those lines.
Once the castle is
finished it is time to render the finished product to do this I selected the
colour wheel in the top of the software and used the material section of the
rendering tool, this means that inserted some different images on the
appropriate surfaces.
Creating a torch
In the solids menu
you will find a cylinder tool, to start the torch you will need to create a
cylinder.
Once you have created
your cylinder you will have to create a truncated cone which you will also find
in the solids menu. Position the cone and the cylinder so they are connected
and use the group command.
Next you need to
offset a line around the head of the torch and use the extrude command to
create space for the bulb. After that go to the solids menu and select the minstrel
tool this will make the button for the torch position it on the cylinder. Once
you have done this all that is left is to render your final product.
Creating a duck
First start of with
two basic spheres one for the head and one for the body
Next I took the
larger sphere and used the scale 1D command to make the width of the body
wider. From this use the points on command you can then manipulate the shape so
it has a flat bottom.
Still using the
points on command elongate the body in the top view and create a tail in the
front view.
Again using the points on tool manipulate the shape of
the small sphere to have a beak
From this I created a
beak shape and used the split tool to change the front portion of the head into
a beak to be rendered.
Finally i used the
minstrel tool to create the eyes and then the same shape but smaller for the
pupil. Once they were positioned it was time to render the duck as a finished
outcome.
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