Monday, 16 December 2013

learning rhino cad

Creating a Castle
Making the castle was a way of creating an object using basic shapes and tools in rhino cad. I used the solids menu to create this entire structure.


Using different shapes such as squares spheres and cones I am able to arrange them in different positions to make walls and decorative objects.


To save time I decided to use the mirror tool in rhino cad. This means that I only create half of the castle and mirror the other side. This is good when saving time but it does create a symmetrical object so sometimes it is best to mirror smaller parts of the product to make it look more unique.

By using block shapes i am able to create models very quickly which is better for time however when creating models that are complex and detailed it is better to use lines and create surfaces from those lines.


Once the castle is finished it is time to render the finished product to do this I selected the colour wheel in the top of the software and used the material section of the rendering tool, this means that inserted some different images on the appropriate surfaces.


Creating a torch

In the solids menu you will find a cylinder tool, to start the torch you will need to create a cylinder.
Once you have created your cylinder you will have to create a truncated cone which you will also find in the solids menu. Position the cone and the cylinder so they are connected and use the group command.
Next you need to offset a line around the head of the torch and use the extrude command to create space for the bulb. After that go to the solids menu and select the minstrel tool this will make the button for the torch position it on the cylinder. Once you have done this all that is left is to render your final product.

Creating a duck

First start of with two basic spheres one for the head and one for the body

Next I took the larger sphere and used the scale 1D command to make the width of the body wider. From this use the points on command you can then manipulate the shape so it has a flat bottom.


Still using the points on command elongate the body in the top view and create a tail in the front view.

Again using  the points on tool manipulate the shape of the small sphere to have a beak
From this I created a beak shape and used the split tool to change the front portion of the head into a beak to be rendered.

Finally i used the minstrel tool to create the eyes and then the same shape but smaller for the pupil. Once they were positioned it was time to render the duck as a finished outcome.

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