Creating a Castle
Making the castle was
a way of creating an object using basic shapes and tools in rhino cad. I used
the solids menu to create this entire structure.
Using different
shapes such as squares spheres and cones I am able to arrange them in different
positions to make walls and decorative objects.
To save time I decided
to use the mirror tool in rhino cad. This means that I only create half of the
castle and mirror the other side. This is good when saving time but it does
create a symmetrical object so sometimes it is best to mirror smaller parts of
the product to make it look more unique.
By using block shapes
i am able to create models very quickly which is better for time however when
creating models that are complex and detailed it is better to use lines and
create surfaces from those lines.
Once the castle is
finished it is time to render the finished product to do this I selected the
colour wheel in the top of the software and used the material section of the
rendering tool, this means that inserted some different images on the
appropriate surfaces.
Creating a torch
In the solids menu
you will find a cylinder tool, to start the torch you will need to create a
cylinder.
Once you have created
your cylinder you will have to create a truncated cone which you will also find
in the solids menu. Position the cone and the cylinder so they are connected
and use the group command.
Next you need to
offset a line around the head of the torch and use the extrude command to
create space for the bulb. After that go to the solids menu and select the minstrel
tool this will make the button for the torch position it on the cylinder. Once
you have done this all that is left is to render your final product.
Creating a duck
First start of with
two basic spheres one for the head and one for the body
Next I took the
larger sphere and used the scale 1D command to make the width of the body
wider. From this use the points on command you can then manipulate the shape so
it has a flat bottom.
Still using the
points on command elongate the body in the top view and create a tail in the
front view.
Again using the points on tool manipulate the shape of
the small sphere to have a beak
From this I created a
beak shape and used the split tool to change the front portion of the head into
a beak to be rendered.
Finally i used the
minstrel tool to create the eyes and then the same shape but smaller for the
pupil. Once they were positioned it was time to render the duck as a finished
outcome.
No comments:
Post a Comment